Project Archive
Here's a collection of my work. Use the filters below to navigate through different types of projects.

Cel Shader Development
Technical Artist
Unreal Engine 5Post-Process MaterialsSobel KernelScene Depth

PCG Road Support Generation
Technical Artist
Unreal Engine 5PCG FrameworkSplines

UE5 Profiling & Scene Optimisation
Technical Artist
Unreal Engine 5Profiler (stat gpustat scenerendering)HISMCulling Logic

Systemic Optimisation & RVT Architecture
Technical Artist
Unreal Engine 5Runtime Virtual TexturesUnreal InsightsAudit Suite

Fine-Tuning Phi-3 for Ingrained AI Blender Workflows
Technical Artist, Tooling Engineer
Python (PyTorch)Hugging Face (Transformers/PEFT)Blender API (bpy)QLoRA / bitsandbytesSocket Programming (IPC)Gradio / FastAPICUDA / RTX 3080 Optimization

Mossy Cliff Face Material
Material Artist
Substance DesignerAdobe PhotoshopPBR Workflow

Destroyed Concrete Material
Material Artist
Substance DesignerAdobe PhotoshopPBR Workflow

Blueprint-Driven PCG Building Generator
Technical Artist
Unreal Engine 5PCG FrameworkBlueprintsHierarchical Instanced Static Meshes (HISM)

Procedural Terrain & Mask Pipeline
Technical Artist
QuadSpinner GaeaUnreal Engine 5RAW16Splat Maps

Abandoned Coastal Power Plant
Technical Artist
Unreal Engine 5PCGHoudiniGaeaZBrushSubstance PainterSubstance Designer

Advanced Weapon System
Solo Developer
Unreal EngineBlueprintsC++

Beach Campfire Scene
Solo Developer
BlenderSubstance-DesignerUnreal Engine

Portfolio Website
Solo Developer
Next.jsReactTailwind CSSFramer MotionContentful CMSVercel

BMW E46 M3 Hero Asset
3D Artist
BlenderSubstance PainterSubstance DesignerCycles Render Engine
