Charlie Ash-Farmer
Game Developer
Specialising in Unreal Engine Blueprints and C++, I create robust gameplay systems, user-friendly player controls and engaging mechanics - From prototype to fully finished product. I am also well-versed with animation pipelines and 3D asset creation workflows allowing me to help ensure seamless integration across every stage of development.
About Me
For as long as I can remember, games have been a central part of my life, evolving from pure enjoyment into a deep curiosity about their inner workings. This fascination eventually led me to take the leap and pursue a Game Development course at UCNL.
My journey has been driven by a desire to contribute to the interactive experiences I've always loved. I thrive on problem-solving and the creative challenges inherent in game development, constantly seeking new ways to bring ideas to life.
Started Personal Game Development Studies
Began my journey learning the basics, diving deep into the fundamentals of the development process.
2020
Started Personal Game Development Studies
Began my journey learning the basics, diving deep into the fundamentals of the development process.
Featured Work
A selection of my latest 3D art and development projects.

Cel Shader Development
Technical Artist

PCG Road Support Generation
Technical Artist

UE5 Profiling & Scene Optimisation
Technical Artist
My Toolset

Unreal Engine
Advanced Blueprints & C++ for game logic, UI, and systems.

Blender
3D modeling, sculpting, rigging, animation, and rendering.

Substance Painter
Texturing and material creation for 3D assets.

Substance Designer
Material synthesis for 3D assets.

Git / GitHub
Version control for collaborative development.

Visual Studio Code
Lightweight code editor with extensive plugin support.
Contact Me
I'm always open to new opportunities, collaborations, and conversations. Whether you have a project in mind, a question, or just want to connect, feel free to reach out!


