Charlie Ash-Farmer
Game Developer

Specialising in Unreal Engine Blueprints and C++, I create robust gameplay systems, user-friendly player controls and engaging mechanics - From prototype to fully finished product. I am also well-versed with animation pipelines and 3D asset creation workflows allowing me to help ensure seamless integration across every stage of development.

About Me

For as long as I can remember, games have been a central part of my life, evolving from pure enjoyment into a deep curiosity about their inner workings. This fascination eventually led me to take the leap and pursue a Game Development course at UCNL.

My journey has been driven by a desire to contribute to the interactive experiences I've always loved. I thrive on problem-solving and the creative challenges inherent in game development, constantly seeking new ways to bring ideas to life.

2020

Started Personal Game Development Studies

Began my journey learning the basics, diving deep into the fundamentals of the development process.

UnityC# Basics

Featured Work

A selection of my latest 3D art and development projects.

Screenshot of Cel Shader Development

Cel Shader Development

Technical Artist

Unreal Engine 5Post-Process MaterialsSobel KernelScene Depth
Screenshot of PCG Road Support Generation

PCG Road Support Generation

Technical Artist

Unreal Engine 5PCG FrameworkSplines
Screenshot of UE5 Profiling & Scene Optimisation

UE5 Profiling & Scene Optimisation

Technical Artist

Unreal Engine 5Profiler (stat gpustat scenerendering)HISMCulling Logic

My Toolset

Unreal Engine Logo

Unreal Engine

Advanced Blueprints & C++ for game logic, UI, and systems.

Blender Logo

Blender

3D modeling, sculpting, rigging, animation, and rendering.

Substance Painter Logo

Substance Painter

Texturing and material creation for 3D assets.

Substance Designer Logo

Substance Designer

Material synthesis for 3D assets.

Git / GitHub Logo

Git / GitHub

Version control for collaborative development.

Visual Studio Code Logo

Visual Studio Code

Lightweight code editor with extensive plugin support.

Contact Me

I'm always open to new opportunities, collaborations, and conversations. Whether you have a project in mind, a question, or just want to connect, feel free to reach out!